Jan 21, 2008, 01:19 PM // 13:19
|
#21
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
Well... actually, there are armor drops...
It's just that they 'drops rates' are spread amongst the drop rates of a lot of trophies.
Destroyer gauntlets? They 'drop' from destroyers... but... they just drop in installments...
|
|
|
Jan 22, 2008, 12:49 PM // 12:49
|
#22
|
Krytan Explorer
Join Date: Apr 2007
Location: Florida
Guild: Thai Alliance
Profession: R/Mo
|
Selling Legendary armor installments 100k+500ecto xD
|
|
|
Jan 22, 2008, 03:16 PM // 15:16
|
#23
|
Furnace Stoker
Join Date: Jun 2006
Profession: E/
|
Quote:
Originally Posted by pakhavit
Selling Legendary armor installments 100k+500ecto xD
|
Yeah we need to drop the "legendary" and "epic" references and just keep it at "elite" and other existing types. Because legendary is hellgate: london and epic is WoW.
"Elite" and "normal" and maybe "green" armor does the job for GWs!
|
|
|
Jan 22, 2008, 03:32 PM // 15:32
|
#24
|
Krytan Explorer
Join Date: Oct 2007
Location: been using this avatar IRL for ever
Guild: No I Wont join your guild[stfu]
Profession: D/
|
two words: f*ck that. i would not buy GW2 to play WoW/Hellgate, as i don't have them now
|
|
|
Jan 22, 2008, 06:08 PM // 18:08
|
#25
|
Frost Gate Guardian
Join Date: Sep 2007
Location: Born In Ascalon FTW
Guild: Guild ancestors reunited [ギルド] Officer FTW
Profession: R/
|
dude that makes it like Runescape
/unsigned
|
|
|
Jan 22, 2008, 06:11 PM // 18:11
|
#26
|
Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
|
Quote:
Originally Posted by bowz
dude that makes it like Runescape
/unsigned
|
I can name you 9x10^99 other games that uses armor drops,idiotic argument.
(no I am not going to do it)
|
|
|
Jan 22, 2008, 06:22 PM // 18:22
|
#27
|
Frost Gate Guardian
Join Date: Feb 2007
Guild: Acolytes of Death
Profession: N/
|
Here is an idea:
Now there is 5 pieces of armor. Add some rings, belts and other stuff, that would only drop from bosses. These pieces would have something like "+5 energy while in Asuran territory" or "50% more damage versus bosses". They won't affect PvP, but for PvE:ers they would be nice bonus. Ofc, those items would be nice looking and shiny
Those 'standard armor pieces' would be craftable only. Like now.
|
|
|
Jan 22, 2008, 08:32 PM // 20:32
|
#28
|
Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
|
Quote:
Originally Posted by Enolena Sedai
You people are really Hard Core...WOW. You're asking for something that would only benefit the "superman" character. What about gamers that aren't so...So?
|
They have gotten more than their fair share of ease in the game, and will probably get even more in GW2. What about them? For what they get, they complain far too much IMO.
I'm for the idea, but I'd also like to see armor crafting/repair as a non combat skill in GW2, if it's viable. (No, Runescape was not the first to implement this idea. If you say Runescape again, bears will eat you.)
|
|
|
Jan 22, 2008, 09:08 PM // 21:08
|
#29
|
Lion's Arch Merchant
Join Date: Dec 2007
Guild: The Corleone Family
Profession: A/D
|
AGREED.
armor drops would be very good.
Every1 like Customize myself to the maximum.
Until reach the skyes.
|
|
|
Jan 22, 2008, 09:32 PM // 21:32
|
#30
|
Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
|
For what you're describing, it seems like the new helmets and gloves are what you're asking for. I'd support something like this. Gather X of this material and Y of that material, both of which drop from enemies, and you can craft Z.
/signed
|
|
|
Jan 22, 2008, 09:52 PM // 21:52
|
#31
|
Jungle Guide
|
Frankly, it doesn't make sense - not only would an enemy that you defeated have virtually destroyed armor, but why on earth would it already be tailored to fit your character perfectly!?
Just use the armor scrap concept we have now, but perhaps add a new green category which can be salvaged for a bunch of crafting material, or possibly such armor remnants, when salvaged, would yield all rare crafting materials.
Either way, it just doesn't make sense that you can take the armor off of an enemy you just beat the crap out of and wear it...
|
|
|
Jan 22, 2008, 10:00 PM // 22:00
|
#32
|
Wilds Pathfinder
Join Date: Dec 2006
Guild: Hate The [Cape]
Profession: E/
|
/signed
But please make it rare as said previously.
|
|
|
Jan 22, 2008, 10:14 PM // 22:14
|
#33
|
Krytan Explorer
Join Date: May 2006
Location: South America
Guild: Naked Stalkers of America[Nude]
Profession: W/
|
/notsigned
Elitism RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO!!!
Last edited by agrios; Jan 23, 2008 at 08:15 PM // 20:15..
|
|
|
Jan 22, 2008, 11:47 PM // 23:47
|
#34
|
Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
|
Please, for the love of Jesus, learn the difference between "un" and "not"
btw, this is a bad idea, the current armor system is probably the best in any MMORPG, atm. It is not broken, nor does it need to be fixed
/notsigned
|
|
|
Jan 23, 2008, 12:19 AM // 00:19
|
#35
|
Forge Runner
|
Quote:
Originally Posted by Kanyatta
btw, this is a bad idea, the current armor system is probably the best in any MMORPG, atm. It is not broken, nor does it need to be fixed
|
I do not think you know many MMOPRG systems if you consider GW's the best. Armor Crafting in GW is just buying armor, after all.
I want a system that allows you to loot and collect armor parts as well. It would not take away the option to craft basic armor.
@Biostem:
I mentioned that the armor parts would have to be customized to your character. Basically, adjusted to fit your body by the armorsmith. Only human enemies would drop armor of course, not a Jotun.
Other mobs could drop armor materials, this is nothing new, we already have it.
@agrios:
Come on, elitism blabla...
Vabbi Armor and Obsidian Armor exist, do they create elitism?
You assume a legendary armor would be somehow impossible to get. It could not be crafted just by giving a smith money and materials you can buy from a trader, agreed.
I think I described possible ways to get different kind of armors. The common ones would drop very often, the rarer ones rarely, and the most precious ones would require some effort comparable to a 15K to Vabbi armor. And it would not only be just about money and 2 more materials.
I think this also gives a feeling of accomplishment, the mentioned kind of quest to get a special armorset. Has more appeal to me than just giving a dude in an outpost money and 2 different materials.
Did people not love how to get that Black Moa chick? Why not have some kind of roughly similar quest for a special armor.
|
|
|
Jan 23, 2008, 12:32 AM // 00:32
|
#36
|
Furnace Stoker
Join Date: Jun 2006
Profession: E/
|
Quote:
Originally Posted by Longasc
I do not think you know many MMOPRG systems if you consider GW's the best. Armor Crafting in GW is just buying armor, after all.
|
Ive played Diable, WoW, GWs, Hellgate, Oblivion and Mythos and I can honestly say that Guild Wars uses the best system IMO.
There is no nonense about having to change your armor every 2 seconds when you find a new piece and trying to work out if its the right piece for the set or whether its better then what you already own.
You just buy a full set from the nearest crafter and you can be happy in knowing its strong enough to handle anything in that area and you dont have to worry about it until the next one.
Or you can just be run to a location which crafts max gear and not worry about armor at all until you want elite stuff.
Armor drops tend to be confusing because you dont know what the max levels are, and your constantly guessing as to whether to change or not and then you usually wish you hadnt later on.
Guild Wars keeps its simply by giving us crafters who build whole sets, and offer progressively stronger sets as you get further into the game. If we mix that with armor drops which would range from lowest to max levels, its just pointless.
The green armor idea only works, because it would always be max level and max stats and your not getting confused!
Other normal armor sets would be randomised like weapon drop and could have any number of combinations which might be good or utterly useless. Just keep it simple!
Last edited by freekedoutfish; Jan 23, 2008 at 12:35 AM // 00:35..
|
|
|
Jan 23, 2008, 05:45 AM // 05:45
|
#37
|
EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
|
Oh God, just, please no. I'll just move to WoW if I want this kind of experience.
/notsigned if that matters.
|
|
|
Jan 23, 2008, 06:19 AM // 06:19
|
#38
|
Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
|
Yeah, after thinking it over I'd have to say /notsigned to the main gist of this suggestion.
It might be a fun idea to have bosses drop green armor, but I like the way it is now. There's no reason to complicate a system that has worked for neigh on three years for more than 4 million players.
I do, however, like the idea of attaining armor through a specific quest chain. But that's another thread and a completely different idea entirely.
|
|
|
Jan 23, 2008, 08:24 AM // 08:24
|
#39
|
Forge Runner
|
Quote:
Originally Posted by freekedoutfish
Ive played Diable, WoW, GWs, Hellgate, Oblivion and Mythos and I can honestly say that Guild Wars uses the best system IMO.
There is no nonense about having to change your armor every 2 seconds when you find a new piece and trying to work out if its the right piece for the set or whether its better then what you already own.
(...)
Armor drops tend to be confusing because you dont know what the max levels are, and your constantly guessing as to whether to change or not and then you usually wish you hadnt later on.
Guild Wars keeps its simply by giving us crafters who build whole sets, and offer progressively stronger sets as you get further into the game. If we mix that with armor drops which would range from lowest to max levels, its just pointless.
The green armor idea only works, because it would always be max level and max stats and your not getting confused!
Other normal armor sets would be randomised like weapon drop and could have any number of combinations which might be good or utterly useless. Just keep it simple!
|
Given the examples, you have not played any MMO besides WoW, the genre exists a lot longer than your whole gaming career. That is not much, so I won't go in detail about games like Ultima Online and Everquest and their crafting systems.
You are making quite some assumptions about things that I never mentioned.
e.g.:
* Armor dropping with non-max stats
You expect armor drops that are not "max"? No way, they would be as useful as pre-Droknar's armor, no point in that.
* Having to change armor every 2 seconds to find out..
... what actually? Where is the problem? The armor piece will have a name, e.g. be a "White Mantle chest armor piece".
* progressively stronger sets as you get further into the game
Not really. Why are you mentioning that. This might be true for Prophecies, in NF and Factions you get max armor starts early on. Levelling up is not the game in GW.
* Other normal armor sets would be randomised like weapon drop and could have any number of combinations which might be good or utterly useless
This is probably the strangest assumption of them all.
I did not mention anything if this armor will or should have specific characteristics or if it would follow the now common insignia system of GW1.
Maybe I need to give another example how this would work.
You go out of Kamadan and kill a corsair warrior. You get a max AL corsair warrior armor chest piece with insignia slot.
If you get 5, you have a set. If this has any bonus besides fitting together is for another debate.
This would be a common armor. Rather easy to get. More sophisticated armor could be acquired in more difficult ways like described above.
|
|
|
Jan 23, 2008, 11:16 AM // 11:16
|
#40
|
Furnace Stoker
|
FOOL OF A TOOK!
Okay, let me start by saying no "important" boss in GW will be persistent. Anet would NEVER do that, they simply are not that dumb. Let me also say that if there is a global armor system for the professions such as Town Clothes, Leather Armors, Light Cloth Armors (that any profession could wear) and that could be dropped by monsters, I'd be game for that. Now you could get even MORE specific and have say a minotaur warrior drop a chest piece only warriors could use. It'd obviously be lacking in durability and armor, but it'd be a cheap alternative for the casual gamer. Now epic armors that require nothing but questing dedication, that could work too. A cheap alternative of elite armor for the casual gamer. All in all its a sound idea, and helps break up the casual and hardcore.
But your idea is more about "armor installments", so I kinda went off topic. But if thats the case... GIVE US GEMS TO INFUSE OUR ARMOR WITH!
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 08:52 PM // 20:52.
|